top of page

3
 

​

FALMOUTH UNI (2ND YEAR)

Despite my difficulties with engine tasks, I have learned the key elements of game design and operated either as a co-designer or lead designer. I have found that my Logistical skills from Production enhance the perspective of my Game Design skills. I have designed mechanics and levels influenced by logistical estimates, such as how long it will take, who our target audience is, and how we plan to build. Game design requires an understanding of contributing factors.

©2025 by Rory Campbell. Proudly created with Wix.com

bottom of page